

Placing the appropriate Great Works together will also generate a theming bonus, which will increase the Tourism output. Great Works are then placed in cultural buildings like the Museum or the Opera House, which will then generate Tourism based on the amount of works in the building. Tourism is gained primarily through the creation of Great Works, created by the new Great Musicians and Writers, and the revamped Great Artists. This revamped victory condition requires the player to gain cultural supremacy over all the other Civilizations in the game, overpowering their cultural defenses with the player's Tourism output. The Cultural Victory in Brave New World has been revamped, dropping the Social Policies route and instead relying on a new yield, Tourism. These yields are not drained from the host city, but additionally produced. When a city has a Granary (for Food) or a Workshop (for Production), a caravan can be used to trade the respective yields to another city in that Civilization. Trade units can also be used to increase both Food and Production yields of a Civilization's city. The trade units are also vulnerable to attack whilst making their way along their trade routes, and must be protected from barbarians and enemy Civilizations. Trade units are limited in range, and each Civilization has a limit on the amount of trade routes that can be active at once.

These trade routes will bring in Gold to both parties, and additional effects like religious pressure and bonus science. 2 new economic units, the Caravan and the Trade Ship, can be used to establish trade routes between both other Civilizations and City-States.

While domestic city connections remains unchanged, Brave New World adds a new economic level with international trading and caravans. New Additions International Trade Trade Options All game mechanics introduced in Gods & Kings will be present in Brave New World, but not the Civilizations and game scenarios. There are nine new civilizations, eight new wonders, and two new scenarios in the package. Brave New World reintroduces international trade, last seen in Civilization IV, and revamps the game's Cultural and Diplomatic victories.
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It was released on Jin North America and Jin Europe for the PC and Mac.
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Having all policies in the tree unlocks hidden antiquity sites, which function exactly the same as regular antiquity sites, but cannot be seen nor worked by civilizations without the full Exploration tree, which means there may be less competition.The second expansion to Sid Meier's Civilization V, Brave New World, was announced on March 15, 2013. Lastly, if there are several other civilizations working archaeology sites, you can try getting the Exploration Social Policy Tree.

If you see an antiquity site in another civilization's territory, you can still work it, but doing so will potentially anger the other civilization, in much the same way as converting their cities does when they have their own religion. This takes a handful of turns (depending on game speed), and when they are done you will have the option to gain an Artifact, or to create a Landmark improvement on the tile. Move an archaeologist to one, and they will be able to work the tile as workers do other tiles. Once you have the Archaeology technology, even before you make an Archaeologist, you will be able to see basic antiquity sites. The Archaeologist unit is unlocked by the Archaeology technology in the Industrial Era, and also can only be built in cities that have built a University. Artifacts are gained by using Archaeologists.
